![]() ![]() But the more you dig in, the more its difficulty is peeled back like an onion. Sure it looks like a tough lift stage, but nothing too crazy. Stage 9 in Kaizo Mario 2 is brilliant because it isn’t obvious at first what makes it so hard. But the level’s crown jewel is its final sequence, where players have to keep a blue shell with them without ever actually touching it, via a ridiculous series of note blocks and switches. It has it all - koopa shell stunts, near-blind jumps, and of course using enemies in unexpected and unintended ways. Stage 9 in Kaizo Mario 3 is pretty much perfect. And, perhaps the trickiest aspect to nail, they’re downright funny - Invisible blocks where you least expect them, enemies coming from seemingly nowhere, and plenty more are virtually guaranteed to put a smile on the face of any Mario fan watching a run. The stages also require plenty of near-perfect platforming, making them a fantastic spectator sport. These custom stages are filled with “…oooooh!” moments of realization, as players figure out they needed to carry the P-block they saw at the start with them through the entire gauntlet in order to escape. The best of the best are one part puzzle, one part platforming skill, and one part interactive joke. ![]() “There’s an art to making these brutally difficult Mario hacks that has to be acknowledged, here. Kaizo Mario wasn’t the first mean Mario hack, but it was the most polished, and the first to understand that it’s not just about being as hard as possible. It’s funny, impressive, and extremely entertaining. ![]() Or, most specifically, a video showing Takemoto’s friend struggle through the stages made the rounds. Takemoto, made the rounds across the internet. In 2007 a Japanese Mario ROM Hack called Kaizo Mario (also known as A**hole Mario), created by T. They illustrate that just having the tools to make a Super Mario level doesn’t mean you have the experience or expertise to make something anywhere near Nintendo quality.īut a few ROM hackers began to push the limits, and take Mario level design in a direction that Nintendo certainly never intended. Most of these amateur Mario ROM hacks weren't very good. ROM hacks are typically used to accomplish any number of usually benign (but still legally questionable) things like translating a Japanese-only SNES or Genesis RPG into English, or changing a character or item’s stats.Īs the ROM hacking scene developed, especially talented and ambitious enthusiasts figured out they could modify the files of games like Super Mario World to construct entirely new levels, and string them together into new campaigns. ROM hacking involves painstakingly modifying a game’s data files, often via a hex editor. But a small community of hardcore Mario fans have been creating and struggling through merciless Mario challenges for nearly a decade, thanks to the Mario ROM hack scene.Ĭreating a ROM hack is not for the feint of the heart. All of us will get a chance to experience this pain for ourselves when Super Mario Maker drops on September 11. ![]()
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